I recently created an animation project. But instead of CGI I used my trusty Canon 550D DSLR with Magic Lantern inside.
I had the artist (my daughter) create a story and artwork, that we placed up on a copy stand (the cupboard door). With the camera locked off we proceeded to animate the scenes and characters. Some shots were cutaways others were sequences. By the end of the shoot we had a 20-30 shots.
I wanted to load them all up as individual strips in the VSE as they needed to be different lengths, none would run 1fps as in typical Blender animation sequences. But when I select a range of images in the folder of course that is what Blender does. It joins all the frames up as a sequence, running at 1 frame per second.
I tried seperating the frame sequence strip into frames but then each shot was just 1 frame long. I really needed a arbitary duration of a couple seconds that I could trim to length if neccassary, as stretching just a single frame strip is fiddily and tedious.
My answer at the time was to drag in each shot individualy, then they get to be a couple seconds each.
Recently I noticed an interesting factoid from Sago on a thread at BA http://blenderartists.org/forum/showthread.php?236351-Since-2.59-Separate-Images-in-VSE-no-longer-asks-for-Length
When you seperate a strip into individual frames using the Y key (or menu) there is a Tweak Last value to alter the resulting strip durations. BUT it isn’t shown in the VSE, you have to look in the 3D view tool shelf, right down the bottom!

Hey, just found your blog, amazing, thank you.
What about videos? I’m trying to import .mp4 videos shot on my galaxy s2 phone (1080HD, 29.97 fps, 3gp4?) but I’m having problems.
The audio imports fine, the video ends up being some crazy amount of frames, completely out of sync. I’m on ubuntu, so I guess ffmpeg is being used. The only way I can get the videos to load properly in blender vse is to turn them into .dv, but then they get scaled down to 720p.
any advice? you seem very knowledgeable on the subject.
also that’s in blender 2.6a, if I use the 2.5 release the closest I get to audio/video syncing is if I change the fps to 24, then it is only off by one sec.
Blender uses ffmpeg no matter the OS. And yes it has much trouble with the recent crop of heavily compressed long GOP codecs. Best recomendation is to find an app that will play it correclty and transcode it to a more Blender friendly format. Bear in mind that the new version will absorb many more megabytes than your original, that is the price of playback.
To avoid HDV (720) you will have to consider larger formats I guess.
I’m upgrading a sequence made in 2.49 to 2.61. In 2.49 the ‘volume’ of an audio track was expressed as ‘Gain’ – with ’0′ being normal volume. In 2.6x, it’s now called ‘Volume’ – with 1.0 being default. Do you happen to know how the old values map with the new ones? For instance, in the old file, I had a sound with a Gain of -4, but in the new Blender would that be 0.6 or 0.4, or 0.728 or what? I’ve been playing with the numbers, just using my ears to judge between the old and new files. I want to be exact in my conversion and I have a lot of sound clips that need to be adjusted. Is there a table anywhere that spells it all out?
I spoke with the dev (neXyon) and this is what he suggests.
Does this help you? And it seems that the Blender foundation is not so keen on log schemes like this with unusual descriptors. Even though db is a recognised unit of sound energy. Complain to Blender devs if you like
Also you may find a third party portable VU meter to be of help (there is an always on top mode).
http://www.vuplayer.com/other.php
Find a 1khz tone at a fixed db to play back in Blender and set 0db at your liesure.